Game engines
Unreal Engine is the primary engine for current projects with a real-anime (semi-realistic) visual direction. Unity is used for earlier prototypes and tooling experiments.
SyncNode Studio
Independent game development lab
The core tools and workflows used across our game projects — engines, content creation, and production pipelines that keep development consistent and maintainable.
Unreal Engine is the primary engine for current projects with a real-anime (semi-realistic) visual direction. Unity is used for earlier prototypes and tooling experiments.
Blender is used for modeling, adjustments, and scene preparation. Substance-style tools handle texturing, while ComfyUI supports style development and reference-generation for characters and environments. 3D assets from Fab or CGTrader are integrated when needed.
Music production and sound effects use a hybrid workflow: DAW-based composition, AI-assisted drafts, and character-specific voice processing. Tools vary by project, but the goal is clear, consistent audio identity.
Version control, asset management, and controlled pipelines ensure reproducible builds. GitHub is used for project tracking and collaboration, with a focus on stable exports and manageable project structure.
Each project uses a slightly different mix of tools, but the core workflow stays consistent across the studio.