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SyncNode Studio

Independent game development lab

Tech stack

The core tools and workflows used across our game projects — engines, content creation, and production pipelines that keep development consistent and maintainable.

Game engines

Unreal Engine is the primary engine for current projects with a real-anime (semi-realistic) visual direction. Unity is used for earlier prototypes and tooling experiments.

Unreal Engine 5UnityBlueprintsC++

Content creation & pipeline

Blender is used for modeling, adjustments, and scene preparation. Substance-style tools handle texturing, while ComfyUI supports style development and reference-generation for characters and environments. 3D assets from Fab or CGTrader are integrated when needed.

BlenderSubstance PainterComfyUIFab.comCGTrader

Audio & music

Music production and sound effects use a hybrid workflow: DAW-based composition, AI-assisted drafts, and character-specific voice processing. Tools vary by project, but the goal is clear, consistent audio identity.

DAWVoice processingAI-assisted SFXMusic composition

Production workflow

Version control, asset management, and controlled pipelines ensure reproducible builds. GitHub is used for project tracking and collaboration, with a focus on stable exports and manageable project structure.

GitHubVersion controlAsset pipelineBuild workflow

Each project uses a slightly different mix of tools, but the core workflow stays consistent across the studio.